AI Insights · Timothy · October 2024
Top 5 City Building Games on Unified Platform in Norway, Q3 2024
Discover the performance trends of the leading city building games in Norway during Q3 2024, with insights on weekly downloads, revenue, and active users.
In the third quarter of 2024, the city building game category saw varying performance trends across the top five applications on the unified platform in Norway. Here's a closer look at each game's metrics, sourced from Sensor Tower.
Isekai:Slow Life, developed by Mars Era Limited, experienced a gradual decline in weekly downloads, starting at 79 in early July and tapering to 14 by the end of September. Despite this, weekly revenue showed resilience, peaking at approximately $6.4K at the beginning of the quarter and fluctuating to end around $4.1K. The game maintained a consistent base of weekly active users, fluctuating between 1.8K and 1.9K throughout the quarter.
SimCity BuildIt by Electronic Arts saw a peak in weekly downloads at 291 in early July, which then declined to 118 by the end of the quarter. Revenue trends were somewhat stable, with an initial high of $3.5K dropping to $2.5K in late September. The weekly active user count varied, reaching a high of 2.7K and closing the quarter with approximately 2.3K users.
Merge County® from Microfun Limited experienced fluctuations in its weekly revenue, starting at $1.8K and peaking at $2.9K in mid-July, before settling at $1.7K by the end of September. The game's weekly downloads dropped from 184 to 44 over the quarter, while active users remained fairly steady, averaging around 250 users.
Legend City by NeoriginGames Publishing Co., Ltd. showed consistent weekly revenue, maintaining an average around $1K, with a late quarter peak of $1.1K. Active users saw a slight decline from 67 to 49 by the end of September. Downloads remained negligible throughout the quarter.
Global City: Building Games from MYGAMES MENA FZ LLC experienced a steady decline in weekly downloads from 379 to 180. Revenue peaked at $1.5K in late July before declining to $744 at the end of September. Active users started at 482, decreasing to 290 over the quarter.
These trends reflect the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.